Science – Technology – Engineering – Arts – Math
Children have beautiful open minds are naturally curious. When the curriculums for science, technology, engineering, and math are engaging, students are able to discover their talents
At Stepping Stone School, we have known since our inception that the arts and creativity are critical elements of any curriculum and key to science and math comprehension. Our students dive deeply into Science, Technology, Engineering, Arts, and Math – and discover how all of these subjects are interrelated.
STEAM enhances Platinum Learning for Life™ by inspiring curiosity in students of all ages. Our curriculum helps children explore and retain technical concepts by incorporating games, music and drawing through creative engagement and exciting activities.
Asking “What” Opens Up a New World
“What” questions start a conversation and encourage critical thinking skills. By focusing questions around what children have observed and noticed, you are helping them to develop valuable communication and observation skills and build their confidence by giving them questions they can answer as experts.
Higher Order Thinking
Stepping Stone School is one of the only early care and education providers nationally to incorporate “coding” into all facets of our curriculum from infants through school age children. Coding is the process of designing, writing, rewriting and evaluating a set of instructions which tells a computer, website, digital interface, digital toy or robot what to do. Coding foundations include the Higher Order thinking skills associated with the coding process including tasks like analyzing, predicting, planning, patterning, sequencing, sorting, organizing and evaluating. Research demonstrates that the “foundational skills affecting whether people thrive or fall behind in the modern economy are developed early and achievement gaps appear before kindergarten (Miller, 2017). By focusing on Coding Foundations in our earliest classrooms, we enable children to learn skills which will help them to become resilient problem-solvers.
Exploring STEAM: What Your Child Will Learn
Science is a way of thinking. Observing, experimenting, making predictions, sharing discoveries, asking questions, and wondering how things work.
Technology is a way of doing. Using innovative tools, being inventive, identifying problems, and making things work.
Engineering is a way of doing. Solving problems, using a variety of materials, designing and creating and building things that work.
Art is a way of expressing. Exploring visual and performing arts with a variety of materials by using imagination and creativity to translate ideas into something tangible.
Math is a way of measuring. Math is sequencing (1,2,3,4…), patterning (1,2,1,2,1,2…) and exploring shapes, volume (more or less), and size (bigger or smaller).